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Call to arms diablo 2
Call to arms diablo 2











call to arms diablo 2

A two-socket Wand, it'll vastly increase your Mana and Bone Armor, freeing up points to put elsewhere for your build. This three-socket Body Armor boosts your Resistances, decreases the damage you take, and increases your Necromancer +skills. Try repeatedly running the Countess in Act 1 to find many of these runes. Early on, your choices will be limited, but there are a couple of runes that can give you an edge. Runes and runewords are powerful items that can give a new character a big boost. The former gives you even more powerful monstrous summons and skeletons, which should be your main focus on this build. Here's the breakpoints for the Necromancer.įor the Summonmancer, you'll want to focus on any gear that increases +Skill or Vitality, the latter especially if you opt not to use Bone Armor. This differs based on class, as well as a few other variables. Despite both stats being increased by items in percentage points, Diablo 2: Resurrected features something called "Breakpoints."Įssentially, this means that the percentage increase has to hit a certain threshold (or Breakpoints) in order to actually change how many frames an action takes. Faster Cast Rate and Faster Hit Recoveryįaster Cast Rate and Faster Hit Recovery (or FCR and FHR) determine how quickly your Summonmancer can cast spells and recover from being stunned, respectively. It's simple but also extremely important, especially when playing on higher difficulties. It'll increase your health, making you survive longer. Vitality is your dump stat, easily the most important part of building your Summonmancer. This'll allow your Summonmancer to use heavier armor and weapons, necessary for surviving up-close encounters whenever your ball of writhing monsters, undead and golems aren't keeping enemies occupied. Since you'll only be putting a few points into Energy and you'll be avoiding Dexterity (unless you opt for enough to use max block in conjunction with Homonculus), you can put a lot of points into Strength. On top of that, since the Necromancer gains two points of Mana per level put into Energy, you only really need a few level-ups in Energy to get everything you'll need to maintain an army of undead. With that said, if you're a newer player and you're worried about not having enough Mana potions, a few level-ups put into Energy to increase your Mana won't hurt. EnergyĮnergy isn't the most important stat for your Necromancer, especially the Summonmancer build. Those are Energy, Strength, Vitality, Faster Cast Rate, and Faster Hit Recovery. There's a few key things for you to focus on as a Necromancer, especially when going for the Summonmancer build.

#Call to arms diablo 2 windows

I prefer Sacred Targe because of the higher block chance.Īs ravenous mentioned, 5 sox crystal swords or flails are used for Call to Arms runewords.ĥ sox Berserker Axes are used for Grief and Beast.ĥ sox eth Berserker Axes, eth Ettin Axes, eth Colossus Swords, eth Colossus Blades and eth Decapitators are used for Death.Ħ sox eth Berserker Axes, eth Colossus Blades, eth War Pikes, and eth Great Poleaxes are used for Breath of the Dying.Įdit: As far as a chart, you can find any ladder/nonladder price guide and it will at least list the best bases.Source: Windows Central (Image credit: Source: Windows Central)ĭon't get overwhelmed with all the different stats you'll see when starting out in Diablo 2: Resurrected. Since Enigma has a straight +defense modifier (instead of % defense), dropping to an Exceptional base isn't a huge defense loss.įor Spirit Shields, I would add 4 sox elite paladin shields with 40+ resist all to the list. I prefer to make my Enigmas in Superior Mage Plates so characters can benefit more from the massive boost to strength. edit: Listed non-eth strength requirements So yes, if you can get and wear the Sacred Armor, go for it - but being limited by what's available, it's fine to use something less than perfect. It may be worth holding out for the higher rolls. You can use this to make it easier to tell whether you have a high or low roll on your ethereal armor's defense. When an ethereal armor drops, grab the calculator:īase armor defense = (Eth armor defense) / 1.5 If you have several to choose from, things are going to get a little mathy. The question is: What do you have available? Any ebug is going to be better than regular eth or non-eth. Sacred Armor (the heaviest) tops out at 600. Dusk Shroud (the lightest) tops out at 467. Elite armors are pretty similar in defense.













Call to arms diablo 2